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    config配置教程(包含死亡不掉,建筑无敌,僵尸、载具等配置)

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  • Lv 1.浆果
    凡事严谨

    以下为注释说明,请勿全部复制进配置文件,如配置错误,在每次服务器重启后将被重置,

    config里面总共有3个相同配置内容的难度选项,往下拉都能看到,请务必在对应难度进行设置,设置后拉到底保存即可。

    true代表开启  false代表关闭“Easy” “Normal”  “Hard” 代表着你服务器游戏难度下对应的难度配置“Easy” “Normal”  “Hard” 的注释解释都是相同的

    点击打开图床中心


    {
      "Browser": {
        "Icon": "",   ///*服务器图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn/*/
        "Thumbnail": "",  ///*服务器小图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn/*/
        "Desc_Hint": "<color=#FFFF66>颜色字体显示</color>", ///*服务器详情页的顶部标语/*/
        "Desc_Full": "<color=#FFFF66>颜色字体显示</color>", ///*服务器详情页右下角比内容/*/
        "Desc_Server_List": "", ///*服务器搜索列表下面的内容/*/
        "Login_Token": ""  ///*服务器登陆密钥/*/
      },
      "Server": {
        "VAC_Secure": true,    ///*VAC系统,true开启,false关闭/*/
        "BattlEye_Secure": true, ///*战眼系统,true开启,false关闭/*/
        "Max_Ping_Milliseconds": 750,  ///*最大延迟750MS超过则踢出游戏/*/
        "Timeout_Queue_Seconds": 15.0, ///*超时队列15s/*/
        "Timeout_Game_Seconds": 30.0,  ///*游戏内超时30秒自动退出/*/
        "Max_Packets_Per_Second": 50.0, ///*最大连接包数/*/
        "Enable_Kick_Input_Spam": false,
        "Enable_Kick_Input_Timeout": false,
        "Chat_Always_Use_Rich_Text": false, ///*聊天使用富文本/*/
        "Validate_EconInfo_Hash": true,
        "Validate_MasterBundle_Hashes": true
      },
      "UnityEvents": {
        "Allow_Server_Messages": false,   ///*允许服务器消息/*/
        "Allow_Server_Commands": false,   ///*允许服务器命令/*/
        "Allow_Client_Messages": false,   ///*允许客户端消息/*/
        "Allow_Client_Commands": false    ///*允许客户端命令/*/
      },
      "Easy": { 这个难度对应服务器难度中的Easy,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config
        "Items": {
          "Spawn_Chance": 0.3,   ///*地图物资刷新/*/
          "Despawn_Dropped_Time": 1800.0, ///*掉落刷新时间,单位秒/*/
          "Despawn_Natural_Time": 1800.0, ///*掉落自然刷新时间,单位秒/*/
          "Respawn_Time": 1800.0,  ///*重新生成新的时间,单位秒/*/
          "Quality_Full_Chance": 0.15, //*物品品质机率1.0为最大/*/
          "Quality_Multiplier": 1.0,   //*物品生成满品质的概率1.0为最大/*/
          "Gun_Bullets_Full_Chance": 0.1,  直接得到满子弹枪的概率(百分数)
          "Gun_Bullets_Multiplier": 0.7,   刷新的枪弹药倍数
          "Magazine_Bullets_Full_Chance": 0.1,  刷新的弹匣满子弹概率
          "Magazine_Bullets_Multiplier": 0.5,   刷新的枪弹药倍数
          "Crate_Bullets_Full_Chance": 0.4,   刷新满弹盒的概率(百分数)
          "Crate_Bullets_Multiplier": 1.0,   刷新的药盒弹药倍数
          "Has_Durability": true    是否有耐久(关闭为物品无耐久)false为无耐久
        }, 
        "Vehicles": {
          "Has_Battery_Chance": 0.25,  有电池的概率  1.0位最大
          "Min_Battery_Charge": 0.1,   最小有电池概率 1.0位最大
          "Max_Battery_Charge": 0.5,   最打有电池概率 1.0位最大
          "Has_Tire_Chance": 0.5,  有轮胎概率 1.0位最大  
          "Respawn_Time": 3600.0,  载具刷新时间(设置为1载具爆炸后消失)
          "Unlocked_After_Seconds_In_Safezone": 3600.0,   在车辆中解锁几秒钟后,可能会被刷新
          "Armor_Multiplier": 1.0,   护甲倍数(越低越耐打0.0为无敌)
          "Child_Explosion_Armor_Multiplier": 1.0,
          "Gun_Lowcal_Damage_Multiplier": 1.0,  被枪攻击所造成的伤害,1.0正常 数值越低造成伤害越低
          "Gun_Highcal_Damage_Multiplier": 1.2,  枪支伤害倍数
          "Melee_Damage_Multiplier": 1.0,   近战伤害倍数
          "Max_Instances_Tiny": 4,
          "Max_Instances_Small": 8,
          "Max_Instances_Medium": 16,
          "Max_Instances_Large": 32,
          "Max_Instances_Insane": 64
        },
        "Zombies": {
          "Spawn_Chance": 0.5, 生成概率
          "Loot_Chance": 0.7,  普通僵尸生成概率
          "Crawler_Chance": 0.1,  爬行僵尸生成概率
          "Sprinter_Chance": 0.1, 冲刺僵尸生成概率
          "Flanker_Chance": 0.05, 隐身僵尸生成概率
          "Burner_Chance": 0.05,  燃烧僵尸生成概率
          "Acid_Chance": 0.05,    吐酸僵尸生成概率
          "Boss_Electric_Chance": 0.0001,  电BOSS生成几率
          "Boss_Wind_Chance": 0.0001,   风BOSS生成几率
          "Boss_Fire_Chance": 0.0001,   火BOSS生成几率
          "Spirit_Chance": 0.0,    
          "DL_Red_Volatile_Chance": 0.0,
          "DL_Blue_Volatile_Chance": 0.0,
          "Boss_Elver_Stomper_Chance": 0.0, BOOS践踏几率 
          "Respawn_Day_Time": 360.0,  白天生成时间
          "Respawn_Night_Time": 30.0,  夜晚生成时间
          "Respawn_Beacon_Time": 0.0,  尸潮刷新时间
          "Quest_Boss_Respawn_Interval": 600.0,  BOSS重生时间 秒
          "Damage_Multiplier": 1.0,  伤害倍数(越低伤害越低)
          "Armor_Multiplier": 1.0,   护甲倍数(越低越难打)
          "Backstab_Multiplier": 1.5,
          "NonHeadshot_Armor_Multiplier": 1.0, 僵尸非爆头倍数
          "Beacon_Experience_Multiplier": 1.0,
          "Full_Moon_Experience_Multiplier": 2.0, 满月僵尸倍数
          "Min_Drops": 1,  普通僵尸掉落最小数量
          "Max_Drops": 1,  普通僵尸掉落最大数量
          "Min_Mega_Drops": 5,  最小巨型掉落数量
          "Max_Mega_Drops": 5,  最大巨型掉落数量
          "Min_Boss_Drops": 8,  最小BOSS掉落数量
          "Max_Boss_Drops": 10, 最大BOSS掉落数量
          "Slow_Movement": true,  能否慢速移动
          "Can_Stun": true,   能否被击晕
          "Only_Critical_Stuns": true,  致命眩晕
          "Weapons_Use_Player_Damage": true,  武器使用对玩家的伤害
          "Can_Target_Barricades": true,  可以瞄准路障
          "Can_Target_Structures": true,  可以瞄准结构
          "Can_Target_Vehicles": true,  可以瞄准车辆
          "Beacon_Max_Rewards": 0,  尸潮最大奖励
          "Beacon_Max_Participants": 0,   尸潮最大参与者
          "Beacon_Rewards_Multiplier": 1.0  尸潮奖励倍数
        }, 
        "Animals": {
          "Respawn_Time": 900.0,  重生时间(秒)
          "Damage_Multiplier": 1.0,  伤害倍数
          "Armor_Multiplier": 1.25,  护甲倍数(越低越耐打,不能低于0.001)
          "Max_Instances_Tiny": 4, 最小实例数
          "Max_Instances_Small": 8, 最小实例数
          "Max_Instances_Medium": 16, 最大实例数中
          "Max_Instances_Large": 32, 最大实例数
          "Max_Instances_Insane": 64, 最大实例疯狂
          "Weapons_Use_Player_Damage": true  武器 玩家 伤害
        },
        "Barricades": {
          "Decay_Time": 604800,   玩家超过该时间未上线建筑自动清理,单位秒
          "Armor_Lowtier_Multiplier": 1.0, 建筑无敌 0.0则无敌
          "Armor_Hightier_Multiplier": 0.5, 建筑无敌 0.0则无敌
          "Gun_Lowcal_Damage_Multiplier": 1.0, 
          "Gun_Highcal_Damage_Multiplier": 1.0,
          "Melee_Damage_Multiplier": 1.0,   近战伤害乘数
          "Allow_Item_Placement_On_Vehicle": true, 允许在车辆上放置物品
          "Allow_Trap_Placement_On_Vehicle": true,  允许在车辆上放置陷阱
          "Max_Item_Distance_From_Hull": 64.0,距载体的最大距离
          "Max_Trap_Distance_From_Hull": 16.0 距载体的最大陷阱距离
        },
        "Structures": {
          "Decay_Time": 604800, 玩家超过该时间未上线障碍物自动清理,单位秒
          "Armor_Lowtier_Multiplier": 1.0, 建筑无敌 0.0则无敌
          "Armor_Hightier_Multiplier": 0.5, 建筑无敌 0.0则无敌
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.0,
          "Melee_Damage_Multiplier": 1.0  近战伤害乘数
        },
        "Players": {
          "Health_Regen_Min_Food": 85,     生命恢复饥饿最低要求
          "Health_Regen_Min_Water": 85,    生命恢复饥渴最低要求
          "Health_Regen_Ticks": 60,        生命恢复时间
          "Food_Use_Ticks": 350,          食物消化周期
          "Food_Damage_Ticks": 15,     饥饿掉血周期
          "Water_Use_Ticks": 320,      水消耗周期
          "Water_Damage_Ticks": 20,    饥渴掉血周期
          "Virus_Infect": 50,        健康最低值(低于会被感染)
          "Virus_Use_Ticks": 125,    健康降低周期
          "Virus_Damage_Ticks": 25,  被感染掉血周期
          "Leg_Regen_Ticks": 750,    骨折恢复周期
          "Bleed_Damage_Ticks": 7,    流血伤害周期
          "Bleed_Regen_Ticks": 15,   流血恢复周期
          "Armor_Multiplier": 1.0,   护甲倍数
          "Experience_Multiplier": 1.0,  经验别墅
          "Detect_Radius_Multiplier": 1.25, 检测半径倍数(发现敌人在地图上)
          "Ray_Aggressor_Distance": 8.0,  子弹/伤害射线进攻者距离
          "Lose_Skills_PvP": 0.5,   PVP死亡丢失技能百分比(不掉:1.0)
          "Lose_Skills_PvE": 0.5,   PVE死亡丢失技能百分比(不掉:1.0)
          "Lose_Items_PvP": 0.99,    PVP死亡丢失物品百分比(不掉:0.0)
          "Lose_Items_PvE": 1.0,     PVE死亡丢失物品百分比(不掉:0.0)
          "Lose_Clothes_PvP": true,   PVP死亡丢失装备(不掉:false)
          "Lose_Clothes_PvE": true,   PVE死亡丢失装备(不掉:false)
          "Lose_Weapons_PvP": true,   PVP死亡丢失武器(不掉:false)
          "Lose_Weapons_PvE": true,   PVE死亡丢失武器(不掉:false)
          "Can_Hurt_Legs": true,    是否高空掉落伤害
          "Can_Break_Legs": true,   能否骨折
          "Can_Fix_Legs": true,    能否恢复骨折
          "Can_Start_Bleeding": true,  能否流血
          "Can_Stop_Bleeding": true,    能否止血
          "Spawn_With_Max_Skills": false,    是否最大技能
          "Spawn_With_Stamina_Skills": false, 耐力是否最大技能
          "Allow_Instakill_Headshots": true,  允许Instakill爆头
          "Allow_Per_Character_Saves": true    允许保存每个字符
        },
        "Objects": {
          "Binary_State_Reset_Multiplier": 1.0, 生成重置倍数
          "Fuel_Reset_Multiplier": 1.0,  燃料重生倍数
          "Water_Reset_Multiplier": 1.0,  水重生倍数
          "Resource_Reset_Multiplier": 1.0,  资源重生倍数
          "Resource_Drops_Multiplier": 1.0,  资源掉落倍数
          "Rubble_Reset_Multiplier": 1.0,  碎岩重生倍数
          "Allow_Holiday_Drops": true,  允许假期掉落
          "Items_Obstruct_Tree_Respawns": true  是否会物品阻碍树木重生
        },
        "Events": {
          "Rain_Frequency_Min": 3.0,  最小下雨频率(为0不下雨)
          "Rain_Frequency_Max": 7.0,  最大下雨频率(为0不下雨)
          "Rain_Duration_Min": 0.1,   下雨最小持续时间
          "Rain_Duration_Max": 0.5,   下雨最大持续时间
          "Snow_Frequency_Min": 1.3,  最小下雪频率
          "Snow_Frequency_Max": 4.6,  最大下雪频率
          "Snow_Duration_Min": 0.2,   下雪最小持续时间
          "Snow_Duration_Max": 0.5,    下雪最小持续时间
          "Airdrop_Frequency_Min": 0.5,  最小空投频率
          "Airdrop_Frequency_Max": 5.0,  最大空投频率
          "Airdrop_Speed": 100.0,   空投速度
          "Airdrop_Force": 8.0,   空投力量
          "Arena_Min_Players": 2,  大逃杀开始最少玩家
          "Arena_Compactor_Damage": 10, 大逃杀范围圈伤害
          "Arena_Clear_Timer": 5,  大逃杀清除计时器秒
          "Arena_Finale_Timer": 10, 大逃杀最终倒计时秒
          "Arena_Restart_Timer": 15, 大逃杀重启倒计时秒
          "Arena_Compactor_Delay_Timer": 1, 大逃杀范围圈延时倒计时
          "Arena_Compactor_Pause_Timer": 5, 大逃杀范围圈暂停计时
          "Use_Airdrops": true, 使用空投 
          "Arena_Use_Compactor_Pause": true, 大逃杀范围圈暂停
          "Arena_Compactor_Speed_Tiny": 0.5, 大逃杀范围圈收缩最小圈
          "Arena_Compactor_Speed_Small": 1.5,   大逃杀范围圈收缩小圈
          "Arena_Compactor_Speed_Medium": 3.0,    大逃杀范围圈收缩正常圈
          "Arena_Compactor_Speed_Large": 4.5,   大逃杀范围圈收缩大圈
          "Arena_Compactor_Speed_Insane": 6.0, 大逃杀范围圈收缩超大圈
          "Arena_Compactor_Shrink_Factor": 0.5 大逃杀范围圈收缩数
        },
        "Gameplay": {
          "Repair_Level_Max": 2,   最大维修等级
          "Hitmarkers": true,  命中显示红色标记
          "Crosshair": false,  十字线瞄准
          "Ballistics": true,  是否有弹道
          "Chart": true,    是否有地图
          "Satellite": false,  卫星
          "Compass": false,  方向指南针
          "Group_Map": true,  组成员显示在地图上
          "Group_HUD": true,   组成员HUD
          "Group_Player_List": true, 显示组列表
          "Allow_Static_Groups": true, 允许静态组
          "Allow_Dynamic_Groups": true, 允许动态组
          "Allow_Shoulder_Camera": true, 允许玩家视角
          "Can_Suicide": true,  自杀
          "Friendly_Fire": true,  友好之火
          "Bypass_Buildable_Mobility": false, 绕过可构建的移动性
          "Timer_Exit": 10, 退出游戏时间
          "Timer_Respawn": 10,  重生时间
          "Timer_Home": 30, 回家时间
          "Timer_Leave_Group": 10, 离开组的时间
          "Max_Group_Members": 0  最大组成员人数
        }
      },
      "Normal": {    这个难度对应服务器难度中的Normal,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config
        "Items": {
          "Spawn_Chance": 0.3,
          "Despawn_Dropped_Time": 1800.0,
          "Despawn_Natural_Time": 1800.0,
          "Respawn_Time": 1800.0,
          "Quality_Full_Chance": 0.15,
          "Quality_Multiplier": 1.0,
          "Gun_Bullets_Full_Chance": 0.1,
          "Gun_Bullets_Multiplier": 0.7,
          "Magazine_Bullets_Full_Chance": 0.1,
          "Magazine_Bullets_Multiplier": 0.5,
          "Crate_Bullets_Full_Chance": 0.4,
          "Crate_Bullets_Multiplier": 1.0,
          "Has_Durability": true
        },
        "Vehicles": {
          "Has_Battery_Chance": 0.25,
          "Min_Battery_Charge": 0.1,
          "Max_Battery_Charge": 0.5,
          "Has_Tire_Chance": 0.5,
          "Respawn_Time": 3600.0,
          "Unlocked_After_Seconds_In_Safezone": 3600.0,
          "Armor_Multiplier": 1.0,
          "Child_Explosion_Armor_Multiplier": 1.0,
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.2,
          "Melee_Damage_Multiplier": 1.0,
          "Max_Instances_Tiny": 4,
          "Max_Instances_Small": 8,
          "Max_Instances_Medium": 16,
          "Max_Instances_Large": 32,
          "Max_Instances_Insane": 64
        },
        "Zombies": {
          "Spawn_Chance": 0.5,
          "Loot_Chance": 0.7,
          "Crawler_Chance": 0.1,
          "Sprinter_Chance": 0.1,
          "Flanker_Chance": 0.05,
          "Burner_Chance": 0.05,
          "Acid_Chance": 0.05,
          "Boss_Electric_Chance": 0.0001,
          "Boss_Wind_Chance": 0.0001,
          "Boss_Fire_Chance": 0.0001,
          "Spirit_Chance": 0.0,
          "DL_Red_Volatile_Chance": 0.0,
          "DL_Blue_Volatile_Chance": 0.0,
          "Boss_Elver_Stomper_Chance": 0.0,
          "Respawn_Day_Time": 360.0,
          "Respawn_Night_Time": 30.0,
          "Respawn_Beacon_Time": 0.0,
          "Quest_Boss_Respawn_Interval": 600.0,
          "Damage_Multiplier": 0.75,
          "Armor_Multiplier": 1.25,
          "Backstab_Multiplier": 1.25,
          "NonHeadshot_Armor_Multiplier": 1.0,
          "Beacon_Experience_Multiplier": 1.0,
          "Full_Moon_Experience_Multiplier": 2.0,
          "Min_Drops": 1,
          "Max_Drops": 1,
          "Min_Mega_Drops": 5,
          "Max_Mega_Drops": 5,
          "Min_Boss_Drops": 8,
          "Max_Boss_Drops": 10,
          "Slow_Movement": true,
          "Can_Stun": true,
          "Only_Critical_Stuns": false,
          "Weapons_Use_Player_Damage": false,
          "Can_Target_Barricades": true,
          "Can_Target_Structures": true,
          "Can_Target_Vehicles": true,
          "Beacon_Max_Rewards": 0,
          "Beacon_Max_Participants": 0,
          "Beacon_Rewards_Multiplier": 1.0
        },
        "Animals": {
          "Respawn_Time": 900.0,
          "Damage_Multiplier": 1.0,
          "Armor_Multiplier": 1.25,
          "Max_Instances_Tiny": 4,
          "Max_Instances_Small": 8,
          "Max_Instances_Medium": 16,
          "Max_Instances_Large": 32,
          "Max_Instances_Insane": 64,
          "Weapons_Use_Player_Damage": true
        },
        "Barricades": {
          "Decay_Time": 604800,
          "Armor_Lowtier_Multiplier": 1.0,
          "Armor_Hightier_Multiplier": 0.5,
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.0,
          "Melee_Damage_Multiplier": 1.0,
          "Allow_Item_Placement_On_Vehicle": true,
          "Allow_Trap_Placement_On_Vehicle": true,
          "Max_Item_Distance_From_Hull": 64.0,
          "Max_Trap_Distance_From_Hull": 16.0
        },
        "Structures": {
          "Decay_Time": 604800,
          "Armor_Lowtier_Multiplier": 1.0,
          "Armor_Hightier_Multiplier": 0.5,
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.0,
          "Melee_Damage_Multiplier": 1.0
        },
        "Players": {
          "Health_Regen_Min_Food": 85,
          "Health_Regen_Min_Water": 85,
          "Health_Regen_Ticks": 60,
          "Food_Use_Ticks": 350,
          "Food_Damage_Ticks": 15,
          "Water_Use_Ticks": 320,
          "Water_Damage_Ticks": 20,
          "Virus_Infect": 50,
          "Virus_Use_Ticks": 125,
          "Virus_Damage_Ticks": 25,
          "Leg_Regen_Ticks": 750,
          "Bleed_Damage_Ticks": 7,
          "Bleed_Regen_Ticks": 15,
          "Armor_Multiplier": 1.0,
          "Experience_Multiplier": 1.0,
          "Detect_Radius_Multiplier": 1.25,
          "Ray_Aggressor_Distance": 8.0,
          "Lose_Skills_PvP": 0.5,
          "Lose_Skills_PvE": 0.5,
          "Lose_Items_PvP": 0.99,
          "Lose_Items_PvE": 1.0,
          "Lose_Clothes_PvP": true,
          "Lose_Clothes_PvE": true,
          "Lose_Weapons_PvP": true,
          "Lose_Weapons_PvE": true,
          "Can_Hurt_Legs": true,
          "Can_Break_Legs": true,
          "Can_Fix_Legs": true,
          "Can_Start_Bleeding": true,
          "Can_Stop_Bleeding": true,
          "Spawn_With_Max_Skills": false,
          "Spawn_With_Stamina_Skills": false,
          "Allow_Instakill_Headshots": true,
          "Allow_Per_Character_Saves": true
        },
        "Objects": {
          "Binary_State_Reset_Multiplier": 1.0,
          "Fuel_Reset_Multiplier": 1.0,
          "Water_Reset_Multiplier": 1.0,
          "Resource_Reset_Multiplier": 1.0,
          "Resource_Drops_Multiplier": 1.0,
          "Rubble_Reset_Multiplier": 1.0,
          "Allow_Holiday_Drops": true,
          "Items_Obstruct_Tree_Respawns": true
        },
        "Events": {
          "Rain_Frequency_Min": 3.0,
          "Rain_Frequency_Max": 7.0,
          "Rain_Duration_Min": 0.1,
          "Rain_Duration_Max": 0.5,
          "Snow_Frequency_Min": 1.3,
          "Snow_Frequency_Max": 4.6,
          "Snow_Duration_Min": 0.2,
          "Snow_Duration_Max": 0.5,
          "Airdrop_Frequency_Min": 0.5,
          "Airdrop_Frequency_Max": 5.0,
          "Airdrop_Speed": 100.0,
          "Airdrop_Force": 8.0,
          "Arena_Min_Players": 2,
          "Arena_Compactor_Damage": 10,
          "Arena_Clear_Timer": 5,
          "Arena_Finale_Timer": 10,
          "Arena_Restart_Timer": 15,
          "Arena_Compactor_Delay_Timer": 1,
          "Arena_Compactor_Pause_Timer": 5,
          "Use_Airdrops": true,
          "Arena_Use_Compactor_Pause": true,
          "Arena_Compactor_Speed_Tiny": 0.5,
          "Arena_Compactor_Speed_Small": 1.5,
          "Arena_Compactor_Speed_Medium": 3.0,
          "Arena_Compactor_Speed_Large": 4.5,
          "Arena_Compactor_Speed_Insane": 6.0,
          "Arena_Compactor_Shrink_Factor": 0.5
        },
        "Gameplay": {
          "Repair_Level_Max": 2,
          "Hitmarkers": true,
          "Crosshair": false,
          "Ballistics": true,
          "Chart": true,
          "Satellite": false,
          "Compass": false,
          "Group_Map": true,
          "Group_HUD": true,
          "Group_Player_List": true,
          "Allow_Static_Groups": true,
          "Allow_Dynamic_Groups": true,
          "Allow_Shoulder_Camera": true,
          "Can_Suicide": true,
          "Friendly_Fire": true,
          "Bypass_Buildable_Mobility": false,
          "Timer_Exit": 10,
          "Timer_Respawn": 10,
          "Timer_Home": 30,
          "Timer_Leave_Group": 10,
          "Max_Group_Members": 0
        }
      },
      "Hard": { 这个难度对应服务器难度中的Hard,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config
        "Items": {
          "Spawn_Chance": 0.3,
          "Despawn_Dropped_Time": 1800.0,
          "Despawn_Natural_Time": 1800.0,
          "Respawn_Time": 1800.0,
          "Quality_Full_Chance": 0.15,
          "Quality_Multiplier": 1.0,
          "Gun_Bullets_Full_Chance": 0.1,
          "Gun_Bullets_Multiplier": 0.7,
          "Magazine_Bullets_Full_Chance": 0.1,
          "Magazine_Bullets_Multiplier": 0.5,
          "Crate_Bullets_Full_Chance": 0.4,
          "Crate_Bullets_Multiplier": 1.0,
          "Has_Durability": true
        },
        "Vehicles": {
          "Has_Battery_Chance": 0.25,
          "Min_Battery_Charge": 0.1,
          "Max_Battery_Charge": 0.5,
          "Has_Tire_Chance": 0.5,
          "Respawn_Time": 3600.0,
          "Unlocked_After_Seconds_In_Safezone": 3600.0,
          "Armor_Multiplier": 1.0,
          "Child_Explosion_Armor_Multiplier": 1.0,
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.2,
          "Melee_Damage_Multiplier": 1.0,
          "Max_Instances_Tiny": 4,
          "Max_Instances_Small": 8,
          "Max_Instances_Medium": 16,
          "Max_Instances_Large": 32,
          "Max_Instances_Insane": 64
        },
        "Zombies": {
          "Spawn_Chance": 0.5,
          "Loot_Chance": 0.7,
          "Crawler_Chance": 0.1,
          "Sprinter_Chance": 0.1,
          "Flanker_Chance": 0.05,
          "Burner_Chance": 0.05,
          "Acid_Chance": 0.05,
          "Boss_Electric_Chance": 0.0001,
          "Boss_Wind_Chance": 0.0001,
          "Boss_Fire_Chance": 0.0001,
          "Spirit_Chance": 0.0,
          "DL_Red_Volatile_Chance": 0.0,
          "DL_Blue_Volatile_Chance": 0.0,
          "Boss_Elver_Stomper_Chance": 0.0,
          "Respawn_Day_Time": 360.0,
          "Respawn_Night_Time": 30.0,
          "Respawn_Beacon_Time": 0.0,
          "Quest_Boss_Respawn_Interval": 600.0,
          "Damage_Multiplier": 1.5,
          "Armor_Multiplier": 0.1,
          "Backstab_Multiplier": 1.5,
          "NonHeadshot_Armor_Multiplier": 2.0,
          "Beacon_Experience_Multiplier": 1.0,
          "Full_Moon_Experience_Multiplier": 2.0,
          "Min_Drops": 1,
          "Max_Drops": 1,
          "Min_Mega_Drops": 5,
          "Max_Mega_Drops": 5,
          "Min_Boss_Drops": 8,
          "Max_Boss_Drops": 10,
          "Slow_Movement": true,
          "Can_Stun": true,
          "Only_Critical_Stuns": true,
          "Weapons_Use_Player_Damage": true,
          "Can_Target_Barricades": true,
          "Can_Target_Structures": true,
          "Can_Target_Vehicles": true,
          "Beacon_Max_Rewards": 0,
          "Beacon_Max_Participants": 0,
          "Beacon_Rewards_Multiplier": 1.0
        },
        "Animals": {
          "Respawn_Time": 900.0,
          "Damage_Multiplier": 1.0,
          "Armor_Multiplier": 1.25,
          "Max_Instances_Tiny": 4,
          "Max_Instances_Small": 8,
          "Max_Instances_Medium": 16,
          "Max_Instances_Large": 32,
          "Max_Instances_Insane": 64,
          "Weapons_Use_Player_Damage": true
        },
        "Barricades": {
          "Decay_Time": 604800,
          "Armor_Lowtier_Multiplier": 1.0,
          "Armor_Hightier_Multiplier": 0.5,
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.0,
          "Melee_Damage_Multiplier": 1.0,
          "Allow_Item_Placement_On_Vehicle": true,
          "Allow_Trap_Placement_On_Vehicle": true,
          "Max_Item_Distance_From_Hull": 64.0,
          "Max_Trap_Distance_From_Hull": 16.0
        },
        "Structures": {
          "Decay_Time": 604800,
          "Armor_Lowtier_Multiplier": 1.0,
          "Armor_Hightier_Multiplier": 0.5,
          "Gun_Lowcal_Damage_Multiplier": 1.0,
          "Gun_Highcal_Damage_Multiplier": 1.0,
          "Melee_Damage_Multiplier": 1.0
        },
        "Players": {
          "Health_Regen_Min_Food": 85,
          "Health_Regen_Min_Water": 85,
          "Health_Regen_Ticks": 60,
          "Food_Use_Ticks": 350,
          "Food_Damage_Ticks": 15,
          "Water_Use_Ticks": 320,
          "Water_Damage_Ticks": 20,
          "Virus_Infect": 50,
          "Virus_Use_Ticks": 125,
          "Virus_Damage_Ticks": 25,
          "Leg_Regen_Ticks": 750,
          "Bleed_Damage_Ticks": 7,
          "Bleed_Regen_Ticks": 15,
          "Armor_Multiplier": 1.0,
          "Experience_Multiplier": 1.0,
          "Detect_Radius_Multiplier": 1.25,
          "Ray_Aggressor_Distance": 8.0,
          "Lose_Skills_PvP": 0.5,
          "Lose_Skills_PvE": 0.5,
          "Lose_Items_PvP": 0.99,
          "Lose_Items_PvE": 1.0,
          "Lose_Clothes_PvP": true,
          "Lose_Clothes_PvE": true,
          "Lose_Weapons_PvP": true,
          "Lose_Weapons_PvE": true,
          "Can_Hurt_Legs": true,
          "Can_Break_Legs": true,
          "Can_Fix_Legs": true,
          "Can_Start_Bleeding": true,
          "Can_Stop_Bleeding": true,
          "Spawn_With_Max_Skills": false,
          "Spawn_With_Stamina_Skills": false,
          "Allow_Instakill_Headshots": true,
          "Allow_Per_Character_Saves": true
        },
        "Objects": {
          "Binary_State_Reset_Multiplier": 1.0,
          "Fuel_Reset_Multiplier": 1.0,
          "Water_Reset_Multiplier": 1.0,
          "Resource_Reset_Multiplier": 1.0,
          "Resource_Drops_Multiplier": 1.0,
          "Rubble_Reset_Multiplier": 1.0,
          "Allow_Holiday_Drops": true,
          "Items_Obstruct_Tree_Respawns": true
        },
        "Events": {
          "Rain_Frequency_Min": 3.0,
          "Rain_Frequency_Max": 7.0,
          "Rain_Duration_Min": 0.1,
          "Rain_Duration_Max": 0.5,
          "Snow_Frequency_Min": 1.3,
          "Snow_Frequency_Max": 4.6,
          "Snow_Duration_Min": 0.2,
          "Snow_Duration_Max": 0.5,
          "Airdrop_Frequency_Min": 0.5,
          "Airdrop_Frequency_Max": 5.0,
          "Airdrop_Speed": 100.0,
          "Airdrop_Force": 8.0,
          "Arena_Min_Players": 2,
          "Arena_Compactor_Damage": 10,
          "Arena_Clear_Timer": 5,
          "Arena_Finale_Timer": 10,
          "Arena_Restart_Timer": 15,
          "Arena_Compactor_Delay_Timer": 1,
          "Arena_Compactor_Pause_Timer": 5,
          "Use_Airdrops": true,
          "Arena_Use_Compactor_Pause": true,
          "Arena_Compactor_Speed_Tiny": 0.5,
          "Arena_Compactor_Speed_Small": 1.5,
          "Arena_Compactor_Speed_Medium": 3.0,
          "Arena_Compactor_Speed_Large": 4.5,
          "Arena_Compactor_Speed_Insane": 6.0,
          "Arena_Compactor_Shrink_Factor": 0.5
        },
        "Gameplay": {
          "Repair_Level_Max": 2,
          "Hitmarkers": true,
          "Crosshair": false,
          "Ballistics": true,
          "Chart": true,
          "Satellite": false,
          "Compass": false,
          "Group_Map": true,
          "Group_HUD": true,
          "Group_Player_List": true,
          "Allow_Static_Groups": true,
          "Allow_Dynamic_Groups": true,
          "Allow_Shoulder_Camera": true,
          "Can_Suicide": true,
          "Friendly_Fire": true,
          "Bypass_Buildable_Mobility": false,
          "Timer_Exit": 10,
          "Timer_Respawn": 10,
          "Timer_Home": 30,
          "Timer_Leave_Group": 10,
          "Max_Group_Members": 0
        }
      }
    }

     如有不正确的注释,可在帖子下面中回复矫正

    Lv 1.浆果
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    66666666666

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    Lv 1.浆果
    凡事严谨

    6666666,楼主真是神啊!!!永远滴神!!!!

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