以下为注释说明,请勿全部复制进配置文件,如配置错误,在每次服务器重启后将被重置,
config里面总共有3个相同配置内容的难度选项,往下拉都能看到,请务必在对应难度进行设置,设置后拉到底保存即可。
true代表开启 false代表关闭“Easy” “Normal” “Hard” 代表着你服务器游戏难度下对应的难度配置“Easy” “Normal” “Hard” 的注释解释都是相同的
{ "Browser": { "Icon": "", ///*服务器图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn/*/ "Thumbnail": "", ///*服务器小图标,可使用图床上传图片,将图片地址放置上去即可,推荐图床:https://tc.tyteam.cn/*/ "Desc_Hint": "<color=#FFFF66>颜色字体显示</color>", ///*服务器详情页的顶部标语/*/ "Desc_Full": "<color=#FFFF66>颜色字体显示</color>", ///*服务器详情页右下角比内容/*/ "Desc_Server_List": "", ///*服务器搜索列表下面的内容/*/ "Login_Token": "" ///*服务器登陆密钥/*/ }, "Server": { "VAC_Secure": true, ///*VAC系统,true开启,false关闭/*/ "BattlEye_Secure": true, ///*战眼系统,true开启,false关闭/*/ "Max_Ping_Milliseconds": 750, ///*最大延迟750MS超过则踢出游戏/*/ "Timeout_Queue_Seconds": 15.0, ///*超时队列15s/*/ "Timeout_Game_Seconds": 30.0, ///*游戏内超时30秒自动退出/*/ "Max_Packets_Per_Second": 50.0, ///*最大连接包数/*/ "Enable_Kick_Input_Spam": false, "Enable_Kick_Input_Timeout": false, "Chat_Always_Use_Rich_Text": false, ///*聊天使用富文本/*/ "Validate_EconInfo_Hash": true, "Validate_MasterBundle_Hashes": true }, "UnityEvents": { "Allow_Server_Messages": false, ///*允许服务器消息/*/ "Allow_Server_Commands": false, ///*允许服务器命令/*/ "Allow_Client_Messages": false, ///*允许客户端消息/*/ "Allow_Client_Commands": false ///*允许客户端命令/*/ }, "Easy": { 这个难度对应服务器难度中的Easy,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config "Items": { "Spawn_Chance": 0.3, ///*地图物资刷新/*/ "Despawn_Dropped_Time": 1800.0, ///*掉落刷新时间,单位秒/*/ "Despawn_Natural_Time": 1800.0, ///*掉落自然刷新时间,单位秒/*/ "Respawn_Time": 1800.0, ///*重新生成新的时间,单位秒/*/ "Quality_Full_Chance": 0.15, //*物品品质机率1.0为最大/*/ "Quality_Multiplier": 1.0, //*物品生成满品质的概率1.0为最大/*/ "Gun_Bullets_Full_Chance": 0.1, 直接得到满子弹枪的概率(百分数) "Gun_Bullets_Multiplier": 0.7, 刷新的枪弹药倍数 "Magazine_Bullets_Full_Chance": 0.1, 刷新的弹匣满子弹概率 "Magazine_Bullets_Multiplier": 0.5, 刷新的枪弹药倍数 "Crate_Bullets_Full_Chance": 0.4, 刷新满弹盒的概率(百分数) "Crate_Bullets_Multiplier": 1.0, 刷新的药盒弹药倍数 "Has_Durability": true 是否有耐久(关闭为物品无耐久)false为无耐久 }, "Vehicles": { "Has_Battery_Chance": 0.25, 有电池的概率 1.0位最大 "Min_Battery_Charge": 0.1, 最小有电池概率 1.0位最大 "Max_Battery_Charge": 0.5, 最打有电池概率 1.0位最大 "Has_Tire_Chance": 0.5, 有轮胎概率 1.0位最大 "Respawn_Time": 3600.0, 载具刷新时间(设置为1载具爆炸后消失) "Unlocked_After_Seconds_In_Safezone": 3600.0, 在车辆中解锁几秒钟后,可能会被刷新 "Armor_Multiplier": 1.0, 护甲倍数(越低越耐打0.0为无敌) "Child_Explosion_Armor_Multiplier": 1.0, "Gun_Lowcal_Damage_Multiplier": 1.0, 被枪攻击所造成的伤害,1.0正常 数值越低造成伤害越低 "Gun_Highcal_Damage_Multiplier": 1.2, 枪支伤害倍数 "Melee_Damage_Multiplier": 1.0, 近战伤害倍数 "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Zombies": { "Spawn_Chance": 0.5, 生成概率 "Loot_Chance": 0.7, 普通僵尸生成概率 "Crawler_Chance": 0.1, 爬行僵尸生成概率 "Sprinter_Chance": 0.1, 冲刺僵尸生成概率 "Flanker_Chance": 0.05, 隐身僵尸生成概率 "Burner_Chance": 0.05, 燃烧僵尸生成概率 "Acid_Chance": 0.05, 吐酸僵尸生成概率 "Boss_Electric_Chance": 0.0001, 电BOSS生成几率 "Boss_Wind_Chance": 0.0001, 风BOSS生成几率 "Boss_Fire_Chance": 0.0001, 火BOSS生成几率 "Spirit_Chance": 0.0, "DL_Red_Volatile_Chance": 0.0, "DL_Blue_Volatile_Chance": 0.0, "Boss_Elver_Stomper_Chance": 0.0, BOOS践踏几率 "Respawn_Day_Time": 360.0, 白天生成时间 "Respawn_Night_Time": 30.0, 夜晚生成时间 "Respawn_Beacon_Time": 0.0, 尸潮刷新时间 "Quest_Boss_Respawn_Interval": 600.0, BOSS重生时间 秒 "Damage_Multiplier": 1.0, 伤害倍数(越低伤害越低) "Armor_Multiplier": 1.0, 护甲倍数(越低越难打) "Backstab_Multiplier": 1.5, "NonHeadshot_Armor_Multiplier": 1.0, 僵尸非爆头倍数 "Beacon_Experience_Multiplier": 1.0, "Full_Moon_Experience_Multiplier": 2.0, 满月僵尸倍数 "Min_Drops": 1, 普通僵尸掉落最小数量 "Max_Drops": 1, 普通僵尸掉落最大数量 "Min_Mega_Drops": 5, 最小巨型掉落数量 "Max_Mega_Drops": 5, 最大巨型掉落数量 "Min_Boss_Drops": 8, 最小BOSS掉落数量 "Max_Boss_Drops": 10, 最大BOSS掉落数量 "Slow_Movement": true, 能否慢速移动 "Can_Stun": true, 能否被击晕 "Only_Critical_Stuns": true, 致命眩晕 "Weapons_Use_Player_Damage": true, 武器使用对玩家的伤害 "Can_Target_Barricades": true, 可以瞄准路障 "Can_Target_Structures": true, 可以瞄准结构 "Can_Target_Vehicles": true, 可以瞄准车辆 "Beacon_Max_Rewards": 0, 尸潮最大奖励 "Beacon_Max_Participants": 0, 尸潮最大参与者 "Beacon_Rewards_Multiplier": 1.0 尸潮奖励倍数 }, "Animals": { "Respawn_Time": 900.0, 重生时间(秒) "Damage_Multiplier": 1.0, 伤害倍数 "Armor_Multiplier": 1.25, 护甲倍数(越低越耐打,不能低于0.001) "Max_Instances_Tiny": 4, 最小实例数 "Max_Instances_Small": 8, 最小实例数 "Max_Instances_Medium": 16, 最大实例数中 "Max_Instances_Large": 32, 最大实例数 "Max_Instances_Insane": 64, 最大实例疯狂 "Weapons_Use_Player_Damage": true 武器 玩家 伤害 }, "Barricades": { "Decay_Time": 604800, 玩家超过该时间未上线建筑自动清理,单位秒 "Armor_Lowtier_Multiplier": 1.0, 建筑无敌 0.0则无敌 "Armor_Hightier_Multiplier": 0.5, 建筑无敌 0.0则无敌 "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0, 近战伤害乘数 "Allow_Item_Placement_On_Vehicle": true, 允许在车辆上放置物品 "Allow_Trap_Placement_On_Vehicle": true, 允许在车辆上放置陷阱 "Max_Item_Distance_From_Hull": 64.0,距载体的最大距离 "Max_Trap_Distance_From_Hull": 16.0 距载体的最大陷阱距离 }, "Structures": { "Decay_Time": 604800, 玩家超过该时间未上线障碍物自动清理,单位秒 "Armor_Lowtier_Multiplier": 1.0, 建筑无敌 0.0则无敌 "Armor_Hightier_Multiplier": 0.5, 建筑无敌 0.0则无敌 "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 近战伤害乘数 }, "Players": { "Health_Regen_Min_Food": 85, 生命恢复饥饿最低要求 "Health_Regen_Min_Water": 85, 生命恢复饥渴最低要求 "Health_Regen_Ticks": 60, 生命恢复时间 "Food_Use_Ticks": 350, 食物消化周期 "Food_Damage_Ticks": 15, 饥饿掉血周期 "Water_Use_Ticks": 320, 水消耗周期 "Water_Damage_Ticks": 20, 饥渴掉血周期 "Virus_Infect": 50, 健康最低值(低于会被感染) "Virus_Use_Ticks": 125, 健康降低周期 "Virus_Damage_Ticks": 25, 被感染掉血周期 "Leg_Regen_Ticks": 750, 骨折恢复周期 "Bleed_Damage_Ticks": 7, 流血伤害周期 "Bleed_Regen_Ticks": 15, 流血恢复周期 "Armor_Multiplier": 1.0, 护甲倍数 "Experience_Multiplier": 1.0, 经验别墅 "Detect_Radius_Multiplier": 1.25, 检测半径倍数(发现敌人在地图上) "Ray_Aggressor_Distance": 8.0, 子弹/伤害射线进攻者距离 "Lose_Skills_PvP": 0.5, PVP死亡丢失技能百分比(不掉:1.0) "Lose_Skills_PvE": 0.5, PVE死亡丢失技能百分比(不掉:1.0) "Lose_Items_PvP": 0.99, PVP死亡丢失物品百分比(不掉:0.0) "Lose_Items_PvE": 1.0, PVE死亡丢失物品百分比(不掉:0.0) "Lose_Clothes_PvP": true, PVP死亡丢失装备(不掉:false) "Lose_Clothes_PvE": true, PVE死亡丢失装备(不掉:false) "Lose_Weapons_PvP": true, PVP死亡丢失武器(不掉:false) "Lose_Weapons_PvE": true, PVE死亡丢失武器(不掉:false) "Can_Hurt_Legs": true, 是否高空掉落伤害 "Can_Break_Legs": true, 能否骨折 "Can_Fix_Legs": true, 能否恢复骨折 "Can_Start_Bleeding": true, 能否流血 "Can_Stop_Bleeding": true, 能否止血 "Spawn_With_Max_Skills": false, 是否最大技能 "Spawn_With_Stamina_Skills": false, 耐力是否最大技能 "Allow_Instakill_Headshots": true, 允许Instakill爆头 "Allow_Per_Character_Saves": true 允许保存每个字符 }, "Objects": { "Binary_State_Reset_Multiplier": 1.0, 生成重置倍数 "Fuel_Reset_Multiplier": 1.0, 燃料重生倍数 "Water_Reset_Multiplier": 1.0, 水重生倍数 "Resource_Reset_Multiplier": 1.0, 资源重生倍数 "Resource_Drops_Multiplier": 1.0, 资源掉落倍数 "Rubble_Reset_Multiplier": 1.0, 碎岩重生倍数 "Allow_Holiday_Drops": true, 允许假期掉落 "Items_Obstruct_Tree_Respawns": true 是否会物品阻碍树木重生 }, "Events": { "Rain_Frequency_Min": 3.0, 最小下雨频率(为0不下雨) "Rain_Frequency_Max": 7.0, 最大下雨频率(为0不下雨) "Rain_Duration_Min": 0.1, 下雨最小持续时间 "Rain_Duration_Max": 0.5, 下雨最大持续时间 "Snow_Frequency_Min": 1.3, 最小下雪频率 "Snow_Frequency_Max": 4.6, 最大下雪频率 "Snow_Duration_Min": 0.2, 下雪最小持续时间 "Snow_Duration_Max": 0.5, 下雪最小持续时间 "Airdrop_Frequency_Min": 0.5, 最小空投频率 "Airdrop_Frequency_Max": 5.0, 最大空投频率 "Airdrop_Speed": 100.0, 空投速度 "Airdrop_Force": 8.0, 空投力量 "Arena_Min_Players": 2, 大逃杀开始最少玩家 "Arena_Compactor_Damage": 10, 大逃杀范围圈伤害 "Arena_Clear_Timer": 5, 大逃杀清除计时器秒 "Arena_Finale_Timer": 10, 大逃杀最终倒计时秒 "Arena_Restart_Timer": 15, 大逃杀重启倒计时秒 "Arena_Compactor_Delay_Timer": 1, 大逃杀范围圈延时倒计时 "Arena_Compactor_Pause_Timer": 5, 大逃杀范围圈暂停计时 "Use_Airdrops": true, 使用空投 "Arena_Use_Compactor_Pause": true, 大逃杀范围圈暂停 "Arena_Compactor_Speed_Tiny": 0.5, 大逃杀范围圈收缩最小圈 "Arena_Compactor_Speed_Small": 1.5, 大逃杀范围圈收缩小圈 "Arena_Compactor_Speed_Medium": 3.0, 大逃杀范围圈收缩正常圈 "Arena_Compactor_Speed_Large": 4.5, 大逃杀范围圈收缩大圈 "Arena_Compactor_Speed_Insane": 6.0, 大逃杀范围圈收缩超大圈 "Arena_Compactor_Shrink_Factor": 0.5 大逃杀范围圈收缩数 }, "Gameplay": { "Repair_Level_Max": 2, 最大维修等级 "Hitmarkers": true, 命中显示红色标记 "Crosshair": false, 十字线瞄准 "Ballistics": true, 是否有弹道 "Chart": true, 是否有地图 "Satellite": false, 卫星 "Compass": false, 方向指南针 "Group_Map": true, 组成员显示在地图上 "Group_HUD": true, 组成员HUD "Group_Player_List": true, 显示组列表 "Allow_Static_Groups": true, 允许静态组 "Allow_Dynamic_Groups": true, 允许动态组 "Allow_Shoulder_Camera": true, 允许玩家视角 "Can_Suicide": true, 自杀 "Friendly_Fire": true, 友好之火 "Bypass_Buildable_Mobility": false, 绕过可构建的移动性 "Timer_Exit": 10, 退出游戏时间 "Timer_Respawn": 10, 重生时间 "Timer_Home": 30, 回家时间 "Timer_Leave_Group": 10, 离开组的时间 "Max_Group_Members": 0 最大组成员人数 } }, "Normal": { 这个难度对应服务器难度中的Normal,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config "Items": { "Spawn_Chance": 0.3, "Despawn_Dropped_Time": 1800.0, "Despawn_Natural_Time": 1800.0, "Respawn_Time": 1800.0, "Quality_Full_Chance": 0.15, "Quality_Multiplier": 1.0, "Gun_Bullets_Full_Chance": 0.1, "Gun_Bullets_Multiplier": 0.7, "Magazine_Bullets_Full_Chance": 0.1, "Magazine_Bullets_Multiplier": 0.5, "Crate_Bullets_Full_Chance": 0.4, "Crate_Bullets_Multiplier": 1.0, "Has_Durability": true }, "Vehicles": { "Has_Battery_Chance": 0.25, "Min_Battery_Charge": 0.1, "Max_Battery_Charge": 0.5, "Has_Tire_Chance": 0.5, "Respawn_Time": 3600.0, "Unlocked_After_Seconds_In_Safezone": 3600.0, "Armor_Multiplier": 1.0, "Child_Explosion_Armor_Multiplier": 1.0, "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.2, "Melee_Damage_Multiplier": 1.0, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Zombies": { "Spawn_Chance": 0.5, "Loot_Chance": 0.7, "Crawler_Chance": 0.1, "Sprinter_Chance": 0.1, "Flanker_Chance": 0.05, "Burner_Chance": 0.05, "Acid_Chance": 0.05, "Boss_Electric_Chance": 0.0001, "Boss_Wind_Chance": 0.0001, "Boss_Fire_Chance": 0.0001, "Spirit_Chance": 0.0, "DL_Red_Volatile_Chance": 0.0, "DL_Blue_Volatile_Chance": 0.0, "Boss_Elver_Stomper_Chance": 0.0, "Respawn_Day_Time": 360.0, "Respawn_Night_Time": 30.0, "Respawn_Beacon_Time": 0.0, "Quest_Boss_Respawn_Interval": 600.0, "Damage_Multiplier": 0.75, "Armor_Multiplier": 1.25, "Backstab_Multiplier": 1.25, "NonHeadshot_Armor_Multiplier": 1.0, "Beacon_Experience_Multiplier": 1.0, "Full_Moon_Experience_Multiplier": 2.0, "Min_Drops": 1, "Max_Drops": 1, "Min_Mega_Drops": 5, "Max_Mega_Drops": 5, "Min_Boss_Drops": 8, "Max_Boss_Drops": 10, "Slow_Movement": true, "Can_Stun": true, "Only_Critical_Stuns": false, "Weapons_Use_Player_Damage": false, "Can_Target_Barricades": true, "Can_Target_Structures": true, "Can_Target_Vehicles": true, "Beacon_Max_Rewards": 0, "Beacon_Max_Participants": 0, "Beacon_Rewards_Multiplier": 1.0 }, "Animals": { "Respawn_Time": 900.0, "Damage_Multiplier": 1.0, "Armor_Multiplier": 1.25, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64, "Weapons_Use_Player_Damage": true }, "Barricades": { "Decay_Time": 604800, "Armor_Lowtier_Multiplier": 1.0, "Armor_Hightier_Multiplier": 0.5, "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0, "Allow_Item_Placement_On_Vehicle": true, "Allow_Trap_Placement_On_Vehicle": true, "Max_Item_Distance_From_Hull": 64.0, "Max_Trap_Distance_From_Hull": 16.0 }, "Structures": { "Decay_Time": 604800, "Armor_Lowtier_Multiplier": 1.0, "Armor_Hightier_Multiplier": 0.5, "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 }, "Players": { "Health_Regen_Min_Food": 85, "Health_Regen_Min_Water": 85, "Health_Regen_Ticks": 60, "Food_Use_Ticks": 350, "Food_Damage_Ticks": 15, "Water_Use_Ticks": 320, "Water_Damage_Ticks": 20, "Virus_Infect": 50, "Virus_Use_Ticks": 125, "Virus_Damage_Ticks": 25, "Leg_Regen_Ticks": 750, "Bleed_Damage_Ticks": 7, "Bleed_Regen_Ticks": 15, "Armor_Multiplier": 1.0, "Experience_Multiplier": 1.0, "Detect_Radius_Multiplier": 1.25, "Ray_Aggressor_Distance": 8.0, "Lose_Skills_PvP": 0.5, "Lose_Skills_PvE": 0.5, "Lose_Items_PvP": 0.99, "Lose_Items_PvE": 1.0, "Lose_Clothes_PvP": true, "Lose_Clothes_PvE": true, "Lose_Weapons_PvP": true, "Lose_Weapons_PvE": true, "Can_Hurt_Legs": true, "Can_Break_Legs": true, "Can_Fix_Legs": true, "Can_Start_Bleeding": true, "Can_Stop_Bleeding": true, "Spawn_With_Max_Skills": false, "Spawn_With_Stamina_Skills": false, "Allow_Instakill_Headshots": true, "Allow_Per_Character_Saves": true }, "Objects": { "Binary_State_Reset_Multiplier": 1.0, "Fuel_Reset_Multiplier": 1.0, "Water_Reset_Multiplier": 1.0, "Resource_Reset_Multiplier": 1.0, "Resource_Drops_Multiplier": 1.0, "Rubble_Reset_Multiplier": 1.0, "Allow_Holiday_Drops": true, "Items_Obstruct_Tree_Respawns": true }, "Events": { "Rain_Frequency_Min": 3.0, "Rain_Frequency_Max": 7.0, "Rain_Duration_Min": 0.1, "Rain_Duration_Max": 0.5, "Snow_Frequency_Min": 1.3, "Snow_Frequency_Max": 4.6, "Snow_Duration_Min": 0.2, "Snow_Duration_Max": 0.5, "Airdrop_Frequency_Min": 0.5, "Airdrop_Frequency_Max": 5.0, "Airdrop_Speed": 100.0, "Airdrop_Force": 8.0, "Arena_Min_Players": 2, "Arena_Compactor_Damage": 10, "Arena_Clear_Timer": 5, "Arena_Finale_Timer": 10, "Arena_Restart_Timer": 15, "Arena_Compactor_Delay_Timer": 1, "Arena_Compactor_Pause_Timer": 5, "Use_Airdrops": true, "Arena_Use_Compactor_Pause": true, "Arena_Compactor_Speed_Tiny": 0.5, "Arena_Compactor_Speed_Small": 1.5, "Arena_Compactor_Speed_Medium": 3.0, "Arena_Compactor_Speed_Large": 4.5, "Arena_Compactor_Speed_Insane": 6.0, "Arena_Compactor_Shrink_Factor": 0.5 }, "Gameplay": { "Repair_Level_Max": 2, "Hitmarkers": true, "Crosshair": false, "Ballistics": true, "Chart": true, "Satellite": false, "Compass": false, "Group_Map": true, "Group_HUD": true, "Group_Player_List": true, "Allow_Static_Groups": true, "Allow_Dynamic_Groups": true, "Allow_Shoulder_Camera": true, "Can_Suicide": true, "Friendly_Fire": true, "Bypass_Buildable_Mobility": false, "Timer_Exit": 10, "Timer_Respawn": 10, "Timer_Home": 30, "Timer_Leave_Group": 10, "Max_Group_Members": 0 } }, "Hard": { 这个难度对应服务器难度中的Hard,如果在这个难度下改Config,则服务器在这个难度时自动使用该难度的Config "Items": { "Spawn_Chance": 0.3, "Despawn_Dropped_Time": 1800.0, "Despawn_Natural_Time": 1800.0, "Respawn_Time": 1800.0, "Quality_Full_Chance": 0.15, "Quality_Multiplier": 1.0, "Gun_Bullets_Full_Chance": 0.1, "Gun_Bullets_Multiplier": 0.7, "Magazine_Bullets_Full_Chance": 0.1, "Magazine_Bullets_Multiplier": 0.5, "Crate_Bullets_Full_Chance": 0.4, "Crate_Bullets_Multiplier": 1.0, "Has_Durability": true }, "Vehicles": { "Has_Battery_Chance": 0.25, "Min_Battery_Charge": 0.1, "Max_Battery_Charge": 0.5, "Has_Tire_Chance": 0.5, "Respawn_Time": 3600.0, "Unlocked_After_Seconds_In_Safezone": 3600.0, "Armor_Multiplier": 1.0, "Child_Explosion_Armor_Multiplier": 1.0, "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.2, "Melee_Damage_Multiplier": 1.0, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64 }, "Zombies": { "Spawn_Chance": 0.5, "Loot_Chance": 0.7, "Crawler_Chance": 0.1, "Sprinter_Chance": 0.1, "Flanker_Chance": 0.05, "Burner_Chance": 0.05, "Acid_Chance": 0.05, "Boss_Electric_Chance": 0.0001, "Boss_Wind_Chance": 0.0001, "Boss_Fire_Chance": 0.0001, "Spirit_Chance": 0.0, "DL_Red_Volatile_Chance": 0.0, "DL_Blue_Volatile_Chance": 0.0, "Boss_Elver_Stomper_Chance": 0.0, "Respawn_Day_Time": 360.0, "Respawn_Night_Time": 30.0, "Respawn_Beacon_Time": 0.0, "Quest_Boss_Respawn_Interval": 600.0, "Damage_Multiplier": 1.5, "Armor_Multiplier": 0.1, "Backstab_Multiplier": 1.5, "NonHeadshot_Armor_Multiplier": 2.0, "Beacon_Experience_Multiplier": 1.0, "Full_Moon_Experience_Multiplier": 2.0, "Min_Drops": 1, "Max_Drops": 1, "Min_Mega_Drops": 5, "Max_Mega_Drops": 5, "Min_Boss_Drops": 8, "Max_Boss_Drops": 10, "Slow_Movement": true, "Can_Stun": true, "Only_Critical_Stuns": true, "Weapons_Use_Player_Damage": true, "Can_Target_Barricades": true, "Can_Target_Structures": true, "Can_Target_Vehicles": true, "Beacon_Max_Rewards": 0, "Beacon_Max_Participants": 0, "Beacon_Rewards_Multiplier": 1.0 }, "Animals": { "Respawn_Time": 900.0, "Damage_Multiplier": 1.0, "Armor_Multiplier": 1.25, "Max_Instances_Tiny": 4, "Max_Instances_Small": 8, "Max_Instances_Medium": 16, "Max_Instances_Large": 32, "Max_Instances_Insane": 64, "Weapons_Use_Player_Damage": true }, "Barricades": { "Decay_Time": 604800, "Armor_Lowtier_Multiplier": 1.0, "Armor_Hightier_Multiplier": 0.5, "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0, "Allow_Item_Placement_On_Vehicle": true, "Allow_Trap_Placement_On_Vehicle": true, "Max_Item_Distance_From_Hull": 64.0, "Max_Trap_Distance_From_Hull": 16.0 }, "Structures": { "Decay_Time": 604800, "Armor_Lowtier_Multiplier": 1.0, "Armor_Hightier_Multiplier": 0.5, "Gun_Lowcal_Damage_Multiplier": 1.0, "Gun_Highcal_Damage_Multiplier": 1.0, "Melee_Damage_Multiplier": 1.0 }, "Players": { "Health_Regen_Min_Food": 85, "Health_Regen_Min_Water": 85, "Health_Regen_Ticks": 60, "Food_Use_Ticks": 350, "Food_Damage_Ticks": 15, "Water_Use_Ticks": 320, "Water_Damage_Ticks": 20, "Virus_Infect": 50, "Virus_Use_Ticks": 125, "Virus_Damage_Ticks": 25, "Leg_Regen_Ticks": 750, "Bleed_Damage_Ticks": 7, "Bleed_Regen_Ticks": 15, "Armor_Multiplier": 1.0, "Experience_Multiplier": 1.0, "Detect_Radius_Multiplier": 1.25, "Ray_Aggressor_Distance": 8.0, "Lose_Skills_PvP": 0.5, "Lose_Skills_PvE": 0.5, "Lose_Items_PvP": 0.99, "Lose_Items_PvE": 1.0, "Lose_Clothes_PvP": true, "Lose_Clothes_PvE": true, "Lose_Weapons_PvP": true, "Lose_Weapons_PvE": true, "Can_Hurt_Legs": true, "Can_Break_Legs": true, "Can_Fix_Legs": true, "Can_Start_Bleeding": true, "Can_Stop_Bleeding": true, "Spawn_With_Max_Skills": false, "Spawn_With_Stamina_Skills": false, "Allow_Instakill_Headshots": true, "Allow_Per_Character_Saves": true }, "Objects": { "Binary_State_Reset_Multiplier": 1.0, "Fuel_Reset_Multiplier": 1.0, "Water_Reset_Multiplier": 1.0, "Resource_Reset_Multiplier": 1.0, "Resource_Drops_Multiplier": 1.0, "Rubble_Reset_Multiplier": 1.0, "Allow_Holiday_Drops": true, "Items_Obstruct_Tree_Respawns": true }, "Events": { "Rain_Frequency_Min": 3.0, "Rain_Frequency_Max": 7.0, "Rain_Duration_Min": 0.1, "Rain_Duration_Max": 0.5, "Snow_Frequency_Min": 1.3, "Snow_Frequency_Max": 4.6, "Snow_Duration_Min": 0.2, "Snow_Duration_Max": 0.5, "Airdrop_Frequency_Min": 0.5, "Airdrop_Frequency_Max": 5.0, "Airdrop_Speed": 100.0, "Airdrop_Force": 8.0, "Arena_Min_Players": 2, "Arena_Compactor_Damage": 10, "Arena_Clear_Timer": 5, "Arena_Finale_Timer": 10, "Arena_Restart_Timer": 15, "Arena_Compactor_Delay_Timer": 1, "Arena_Compactor_Pause_Timer": 5, "Use_Airdrops": true, "Arena_Use_Compactor_Pause": true, "Arena_Compactor_Speed_Tiny": 0.5, "Arena_Compactor_Speed_Small": 1.5, "Arena_Compactor_Speed_Medium": 3.0, "Arena_Compactor_Speed_Large": 4.5, "Arena_Compactor_Speed_Insane": 6.0, "Arena_Compactor_Shrink_Factor": 0.5 }, "Gameplay": { "Repair_Level_Max": 2, "Hitmarkers": true, "Crosshair": false, "Ballistics": true, "Chart": true, "Satellite": false, "Compass": false, "Group_Map": true, "Group_HUD": true, "Group_Player_List": true, "Allow_Static_Groups": true, "Allow_Dynamic_Groups": true, "Allow_Shoulder_Camera": true, "Can_Suicide": true, "Friendly_Fire": true, "Bypass_Buildable_Mobility": false, "Timer_Exit": 10, "Timer_Respawn": 10, "Timer_Home": 30, "Timer_Leave_Group": 10, "Max_Group_Members": 0 } } }
如有不正确的注释,可在帖子下面中回复矫正
66666666666
6666666,楼主真是神啊!!!永远滴神!!!!